IGN have revealed the first much anticipated first Gameplay footage from GTA V Next-Gen. The video created by Rockstar openly shows the new First-Person mode GTA V Next-Gen has to offer!
This new mode required working on the GTA V we thought we knew from the ground up.
IGN interviewed Rob Nelson, the Animation Director on GTA V and Rob explained the process entailed in creating a new perspective in an already familiar world.
A number of screens were also released showing the amazing detail that has gone into GTA V Next-Gen! Enjoy!
As posted on GTAForums. Tomorrow IGN will be showing the first official gameplay footage of GTA V Next-Gen! While the guys at the popular GTA V show GTA V o’ Clock will be discussing their impressions of their recent play through!
New-gen #GTAV reveals @IGN tomorrow 9am PT/12pm ET/5pm GMT with exclusive gameplay footage, interviews & new info
We’ve seen it! We reveal *everything* about our 2 hours+ with new-gen (PS4) #GTAV in tomorrow’s @GTAVoclock GMT 5pm, PT 12pm
Be sure to visit RockstarLasia for the exciting reveal!
A mere two days after being treated to three new trailers, the embargo has been lifted and with it brings to the gaming world a slew of GTA V previews from around the globe. The demo shown to the press was approximately 30 minutes in length.
Previews are available from sites such as IGN, CVG, Kotaku, Destructoid and much much more.
For your convenience however, a summary of the previews are below as well as a 90 minute discussion from the guys at GTA 5 o’clock:
- You can buy property; houses, garages, businesses and marinas can all be purchased for extra revenue sources.
- You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis, bike races and triathlons.
- iFruit, the game’s new phone, can be used to snap pictures and upload them to Rockstar’s Social Club
- The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn’t yet revealed.
- A combat roll has been introduced for moving between cover
- Liquor store and ATM robberies is possible.
- Side missions will be making a return. One would involve Michael in Vinewood Boulevard racing a starlet away from the paparazzi.
- Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.
- Hunting animals.
- Player customization – tattoos, haircuts, clothing
- Vehicle customization – paintjobs, wheels, window tints, grills, spoilers, along with robust performance upgrades to suspension, engine, brakes, and more that make meaningful changes to the way vehicles feel and handle
- Weapon customization – Silencers, scopes, extended mags, laser sights, and more
- The classic wanted system will be making a return – with five stars instead of the usual six.
They make the police encounters sound better, too. In this new game, we can still try to escape the circular zone that flashes on the mini-map when cops come after our malcontent protagonist(s). But, this time, we’ll be able to try to hide inside that alarm radius, if we’d like. The cops will use a line-of-sight system, so they won’t just magically know where you are. If they have a helicopter in the sky, they’ll be able to see plenty. And you’ll see them use hand signals to communicate what they’re doing.
- Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
- Each character has a ‘Special’: Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
- Specials are governed by a meter, it drains after use and recharges slowly
- Other skill categories are shared and can be improved by completing missions, side missions, activities and more
- Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
- One of the skill categories is stealth, suggesting players will be able to take different approaches to missions
- Similar to previous GTAs, the map isn’t landlocked (surrounded by water).
- The map 3.5 times the size of Red Dead Redemption in terms of playable area above ground. Five times if you count underwater area.
- The geographical scope is huge and spans:
- Military bases
- Dense urban environments…and more
- An underwater ecosystem exits, “the sea is teaming with fish and sharks”
- A deer and a wildcat were spotted in the mountains.
- Treasures can be found underwater, but NPCs will be looking for them too
- Shipwrecks, sharks, hidden treasures and more could be found underwater
- The entire world is populated with fitting wildlife and inhabitants unique to specific areas
- ‘Mini heists’ are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
- These build up to a bigger heist where the execution must be flawless. They’ll require the right crew (which you can recruit) and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut of the money.
- These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on.
- Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve
- There will be visual and audio alerts from your other characters so you’re not completely caught off guard in case things get hairy.
- You can attack targets by stealth or brute force. This will affect the content of the heist.
- A huge payout to split between the crew
- After-action report that tallies your total cash haul, each surviving member’s cut, and any profit you managed to earn
Refinements to combat:
- Fluidly run and gun from the hip while still maintaining complete control of the reticule
- ‘Combat jog’ that allows you to move at high speeds with your weapon out, but not raised.
- Camera pulled back when zoomed in over the shoulder to open up players’ field of vision
- Combat roll to move strategically from cover and evade incoming fire
- Reticule switches from white to red to identity an enemy
- Tiny ‘X’ flashes over the reticule when targeted enemy is killed
- Variable targeting options including free aim, soft lock, and hard lock (similar to Max Payne 3)
- Smoother transitions when moving in and out of cover
- The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
- Some boats will include gear such as wetsuit, flippers and tanks for diving
- GTAV rewards exploration, there’s no signposting underwater, so you’ll have to find the treasure the hard way
- Dives won’t offer massive payoffs, but will “help grease the wheels”
- Pressing Down on the d-pad will drop the play in and out of multiplayer.
- There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
- Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV
- There’s a “crazy level of detail”: Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
- You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
- Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
- If you die the game reloads to the last checkpoint, even if two other characters are alive
- Although it’s up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor’s help.
- There is a wider field of vision, and players can run-and-gun
- There are some restrictions to character switching, such as how you can’t abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out.
- Michael’s obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.
- Franklin alone has more textures than the entire ped population of GTA: San Andreas
- Largest selection of vehicles in any GTA game
- Largest selection of weapons in any GTA game
Summary Credit: GTAV.net
SCREENSHOTS and ARTWORK
With news originally breaking at GTAV.net concerning potential new previews of GTA V, comes confirmation from majour gaming sites such as CVG. Below are the confirmed list of publications:
Stayed tuned for what is definitely going to be a memorable and amazing info defining week for Grand Theft Auto V.
Thanks to Adriaan at GTAV.net for the confirmation listing.
Within the last hour a flood of new GTA V previews (foreign language sites) and new screens have emerged. The previews from websites such as Insidegamer, Gamer.nl and Meristation have been linked below
The amazing new screenshots show more of GTA V’s vast wilderness, protagonist Trevor and the likely confirmation of a railway system. Enjoy!
IGN and the The Guardian have released their own previews and with those comes several more exciting new screens. Check them out above.
Three more screenshots were found deep within IGN’s directories!